This case study presents an on-site qualitative research project designed to evaluate gameplay experience and player behavior among different gamer segments, with a focus on the Monster Hunter franchise and comparable 3D ARPG/MMORPG players. The study combined structured playtests with moderated group discussions to capture real-time feedback and interaction dynamics
With the growing diversity of action RPG players across mobile, console, and portable platforms, understanding differences in engagement, expectations, and play behavior is critical. The challenge was to recruit clearly defined gamer segments—hardcore, light, and non-Monster Hunter players—while ensuring balanced demographics, verified gaming experience, and active participation during extended on-site sessions